It's been greeted with critcal acclaim and, probably, record-breaking sales. So why do internet forums and comment sections despise Call of Duty: Modern Warfare 3 so much?
Call of Duty: Modern Warfare 3 has attracted near-universal critical acclaim. It is a slick, well-constructed and generously proportioned instalment in one of the most revered military shooter franchises in history. There is just one problem. Everyone on the internet hates it.
Soon after the game's release on Tuesday, savage user reviews began to appear on score aggregation site, Metacritic. A flood of 0/10s outnumbered ecstatic 10s and considered 7s and 8s by a dramatic margin. Currently, for the Xbox 360 version of the title, the average user score for one of the biggest entertainment releases of the year stands at a wretched 3.0. On PC it's 1.7.
So what is happening?
The first point, of course, is that it's dangerous to think of these outbursts as being in anyway representative of the majority opinion. "On day one or two, you are going to get a vocal minority who take to the forums on Metacritic and use them as a soap box to vent their rage about the series," says Daniel Krupa, a writer at games site, IGN.
"Most of the millions of people who bought the game are actually playing it and enjoying it. A similar thing happened with Portal 2 back in April. It's one of the most critically appreciated games of the year, but on the day of release, people were on Metacritic criticising it for lots of reasons. Since then, the rating has risen and there's now parity between the critical and the user scores. I imagine something similar will happen with MW3 over time."
But for a moment, let's consider the objections being raised. Reading through the usually short, often apoplectic review comments on Metacritic, one argument is repeatedly put forward: Modern Warfare 3 is basically Modern Warfare 2 again; it is a map pack, adding nothing new or innovative to the series. One reasonably representative review states:
As human beings we enjoy systems and repetition – our brains actively seek them out; it is a survival instinct that has morphed into an unconscious entertainment preference. Hence, the vital role of the catchphrase in comedy; hence, the predictable conventions of our favourite horror flicks. The notion of the sequel is based on the usually accurate construct that we like to relive enjoyable experiences. Modern Warfare 3 gives us more of what we liked, because we generally like more of what we like.
But is this game just too similar to previous iterations? Certainly, there are a lot of familiar weapons, and a lot of perks and killstreak rewards that we've all seen before – yet similar criticisms could be levelled at the inventories of, say, Mass Effect 2 or Gears of War 2, and elements like the new strike packages do add a significant tactical thrust to the action.
Elsewhere, there are complaints that the campaign is based around the same old linear action and explosive set-pieces as its predecessors. But then, what did everyone think was going to happen?
"Nobody should go in there expecting My Little Pony or Animal Crossing," says PC Gamer editor Tim Edwards. "If you turn up for a big James Bond-style action sequence that lasts for five hours and a multiplayer game with perks in it, that's what you're going to get. That's fine – nobody can be disappointed that they bought the game and that's what's in it."
Jon Hicks, editor of the Official Xbox Magazine, makes the interesting point that we may be thinking about Call of Duty in the wrong way by comparing it to other action games such as Batman or Uncharted. As a vast annual franchise designed to appease millions of mainstream consumers, there are more relevant points of reference:
"I think ultimately Modern Warfare 3 should be ranked alongside Fifa and other sports games in as much as, it's better than last years, but it will deliver a very similar experience. People say they want innovation and change and difference, but in the same way that Fifa can't break out of the fact that it's a game of football, CoD is so successful now, it can't really break out of its model, it is constrained by its very form. If you consider it as a sports game it becomes more logical."
Soon after the game's release on Tuesday, savage user reviews began to appear on score aggregation site, Metacritic. A flood of 0/10s outnumbered ecstatic 10s and considered 7s and 8s by a dramatic margin. Currently, for the Xbox 360 version of the title, the average user score for one of the biggest entertainment releases of the year stands at a wretched 3.0. On PC it's 1.7.
So what is happening?
The first point, of course, is that it's dangerous to think of these outbursts as being in anyway representative of the majority opinion. "On day one or two, you are going to get a vocal minority who take to the forums on Metacritic and use them as a soap box to vent their rage about the series," says Daniel Krupa, a writer at games site, IGN.
"Most of the millions of people who bought the game are actually playing it and enjoying it. A similar thing happened with Portal 2 back in April. It's one of the most critically appreciated games of the year, but on the day of release, people were on Metacritic criticising it for lots of reasons. Since then, the rating has risen and there's now parity between the critical and the user scores. I imagine something similar will happen with MW3 over time."
But for a moment, let's consider the objections being raised. Reading through the usually short, often apoplectic review comments on Metacritic, one argument is repeatedly put forward: Modern Warfare 3 is basically Modern Warfare 2 again; it is a map pack, adding nothing new or innovative to the series. One reasonably representative review states:
Don't believe the marketing hype, this is the same product rebundled let it die and show investors we're not interested in being sold the same product year after year, the cash cow needs to starve.This represents an interesting reversal of the usual critic/public relationship. Often, it is the professional reviewer who despairs at the lack of originality in mainstream entertainment, while paying customers accept the formulaic in their droves. Let's face it, Hangover 2 is basically a map pack for the first movie, yet it grossed almost $140m in its opening weekend and at 5.7 its Metacritic user review average is higher than the critical metascore.
As human beings we enjoy systems and repetition – our brains actively seek them out; it is a survival instinct that has morphed into an unconscious entertainment preference. Hence, the vital role of the catchphrase in comedy; hence, the predictable conventions of our favourite horror flicks. The notion of the sequel is based on the usually accurate construct that we like to relive enjoyable experiences. Modern Warfare 3 gives us more of what we liked, because we generally like more of what we like.
But is this game just too similar to previous iterations? Certainly, there are a lot of familiar weapons, and a lot of perks and killstreak rewards that we've all seen before – yet similar criticisms could be levelled at the inventories of, say, Mass Effect 2 or Gears of War 2, and elements like the new strike packages do add a significant tactical thrust to the action.
Elsewhere, there are complaints that the campaign is based around the same old linear action and explosive set-pieces as its predecessors. But then, what did everyone think was going to happen?
"Nobody should go in there expecting My Little Pony or Animal Crossing," says PC Gamer editor Tim Edwards. "If you turn up for a big James Bond-style action sequence that lasts for five hours and a multiplayer game with perks in it, that's what you're going to get. That's fine – nobody can be disappointed that they bought the game and that's what's in it."
Jon Hicks, editor of the Official Xbox Magazine, makes the interesting point that we may be thinking about Call of Duty in the wrong way by comparing it to other action games such as Batman or Uncharted. As a vast annual franchise designed to appease millions of mainstream consumers, there are more relevant points of reference:
"I think ultimately Modern Warfare 3 should be ranked alongside Fifa and other sports games in as much as, it's better than last years, but it will deliver a very similar experience. People say they want innovation and change and difference, but in the same way that Fifa can't break out of the fact that it's a game of football, CoD is so successful now, it can't really break out of its model, it is constrained by its very form. If you consider it as a sports game it becomes more logical."